Release Schedule for Swordy Quest iOS App:
Release 2.6:
RELEASE GOAL: The aim of this release was to reduce the difficulty of enemy battles, which may have been putting some players off.
GAME BALANCE:
* Reduced all enemy stats by 10 points
* Increased Leather produced when killing Giant Toads to with help early game for those that work it out
USABILITY:
* Re-arranged early game map so easier to get resources required for Donkey
* Updated hints following recent gameplay changes
====================================
Release 2.5:
RELEASE GOAL: The main aim of this release was to offer those with time restrictions an ability to buy certain items & resources. This allows them to spend their reduced leisure time fighting & travelling rather than farming.
FEATURES:
* Created 'Deity Help' action where players can use real-world currency to get help from the in-game Gods
* Added 4 Consumable IAPs in total: Food Health Pack, Basic Resources Pack, Trader's Pack & Battle Tools Level 1 Pack
* In-App Purchase no longer required to access Snow Biome
GAME BALANCE:
* Made Giant Toads slightly less aggressive so they provide a useful early game source of Leather
BUG FIXES:
* Fixed bug where opponent's stats would sometimes truncate on PvP matches
* Fixed bug where app would crash if rounds per match was increased in a release
====================================
Release 2.4:
RELEASE GOAL: Following the recent update to how PvP works, we wanted to improve that experience further following feedback from our Players.
FEATURES:
* If other player quits a Game Center PvP match, you now get awarded with the winner's prize
* PvP players win a Skull Commodity for each round they win, providing an additional source of funds even if battle is lost
* Moved In-App Purchase far further into game so players can try out the game more before making a purchase choice.
USER INTERFACE:
* Added PvP as final action so other actions don't re-arrange when PvP appears
* Flipped tombstone when beating enemy at PvP so looks right way round
* Fully implemented vibrations for PvP matches
* Show gravestone when viewing historic matches you have lost
USABILITY:
* Added explanation why game may finish before final round if one playyer cannot alter the outcome in the final round
* All your assigned creatures now appear at bottom of main PvP battle page
* One item from each crafting group is unlocked to begin with so more obvious when items become available for crafting
* Preferred bet amount is now saved during PvP matches
BUG FIXES:
* Fixed bug where 'Luck' was mentioned rather than 'Size' when comparing Pvp Attributes
* Fixed bug where app would crash when finished PvP matches were reopened
* Fixed bug where going back into a match you quit didn't show a correct explanation
* Fixed bug where multiple PvP Battle Views could load on top of each other
* Fixed bug where wrong message would appear when going back into Quit matches
====================================
Release 2.3:
RELEASE GOAL: The main aim of this release was to completely overhaul PvP starting from the ground up.
FEATURES:
* PvP now based on an Attributes comparison challenge
* 4 brand new creatures: Snow Ghoul, Ice Death, Sand Snake & the fearsome Desert Zombie
GAME BALANCE:
* Stamina now used when worshipping for health
====================================
Release 2.2:
RELEASE GOAL: The aim of this release was to improve PvP. We have aimed to balance PvP so it is easier for newer players to fight experienced players & have made some big visual improvements, including adding Baby Dragons! We also reduced the OP nature of the Snow Biome and the Desert Biome. Another shout out to Kamendae!
FEATURES:
* Able to travel in more than one direction at a time (e.g. North East, South West)
* Added a basic wager system to PvP matches for those with GameCenter
* Replaced Bugs with Dragonets (Baby Dragons)
GAME BALANCE:
* Fire, Water, Earth elements play much larger role in PvP damage dealt & Tames now sell for more money
* Reduced OP nature of Beasts in Snow Biome and Desert Biome
USER INTERFACE:
* Renamed coins to gold throughout app
* Updated PvP Element Bonus imagery text
====================================
Release 2.1.2:
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome. Good spot Kamendae!
BUGS:
* Fixed bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome.
* Fixed bug where Travel by Sea achievement would sometimes not unlock.
* Fixed bug where title of Map vs Travel Screen would not update when you moved between the 2 views.
====================================
Release 2.1.1:
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
BALANCE:
* Reduced metal required to craft & trade certain items
BUGS:
* Fixed bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
====================================
Release 2.1:
RELEASE GOAL: The main aim of this release was to improve the game balance following a complete overhaul of game mechanics in v2.0. The increased difficulty curve introduced in v2.0 has been reduced.
GENERAL:
* Updated reddit image to comply with their no re-coloring logo brand guideline
FEATURES:
* Added Community link through to subreddit at all Ports
* Spirit Guide trusts you more following In-App Purchase & no longer hides behind a hood
GAME BALANCE:
* Reduced number of Tree Orc Fangs needed for Craft & Trading early on in the game
* Reduced the number of pearls needed for crafting & trading items
* Reduced amount of metal needed to craft items
* Doubled the chances of an environments main enemy attacking compared to other enemies attacking
* Increased health gained per berry eaten from 0.5 to 0.7
* Level 1 Weaponry now adds +5 extra stat points to respective stats
* Players now have a 30% attack chance from a Troll while standing on a bridge
* Updated stamina Rune level 2 so you no longer need a Demon's heart to magically craft
USER INTERFACE:
* Changed icon for items owned to be a chest (rather than a green tick)
* Made the Boss Wraiths appear more ghost-like
* Player Journal now contains rounded corner images so hard sharp right angles can be avoided
USABILITY:
* Added Reddit Community links to all main locations
* No longer get full health when new Achievement unlocked. Looked like a bug to too many players.
BUG FIXES:
* Fixed bug where Achievement unlocked text would sometimes truncate
* Fixed bug where white space could appear temporarily when Ads removed from app via In-App Purchase
* Fixed bug where you could Search An Area quickly by double tapping on location spots
====================================
Release 2.0:
RELEASE GOAL: Thanks to Audrey we have implemented a full Scroll based storyline for your Adventures within Shiremore. A more in-depth storyline has been requested by many players so we prioritised it as our main Version 2.0 goal. We have also added a full weaponry upgrade tree for Swords, Shields, Cloaks & Bows, along with many more improvements to the game.
FEATURES:
* Added 'Search the Area' functionality where you can find hidden Scrolls nearby your location with a fun mini-game
* Added 28 Story Scrolls allowing player to find out about the History of Shiremore
* Added a subreddit link for Community led design of Swordy Quest
* Added Cloak Level 2
* Added Level 3 & Level 4: Bows, Swords, Cloaks & Shields
GAME BALANCE:
* Large rebalance of enemy strength across the board
* Made it harder to outright kill enemies using only a bow
* Variability of individual enemy stats reduced so outliers don't cause havoc
USER INTERFACE:
* Created Wraith Bosses that appear when main boss is killed
* Improved launch screen visuals
* Improved the imagery for Hints section of app
* Improving look and feel of Narrator/Spirit Guide section
* Updated when vibrations occur during battle so they feel more natural
* When eating food the health bar now shows health status with color
USABILITY:
* Moved Sword & Shield Level 2 out of magic & into crafting to create more consistent behaviour for creating items
* Narration more info symbol changed from scroll to down arrow to make clearer what button does
* Standardised In-App Purchase messaging throughout app
* Updated intro text to highlight Farm Donkey will let you travel quicker
BUG FIXES:
* Fixed bug where Bow Level 2 was not appearing in Crafting section
====================================
Release 1.23:
RELEASE GOAL: Moved towards a Downloadable Content (DLC) style approach to the game.
GENERAL:
* In-App Purchase now required for entering Marina
FEATURES:
* Settings menu created in 'More' section allowing players to turn Vibrations on or off
GAME BALANCE:
* Made Grassland creatures slightly stronger (5 more attack & 5 more health on average)
* At night enemy attack strength reduced from 15% buff to 10% buff & resources gathered reduced from 50% buff to 40% buff
USABILITY:
* Renamed Hide to Leather to make more obvious it comes from enemies
BUG FIXES:
* Fixed bug where In-App Purchase page was crashing
* Fixed bug where locked pages occasionally appeared as locked even when unlocked
====================================
Release 1.22:
RELEASE GOAL: Emergency release for Bug that stopped items being crafted until app was restarted.
BUG FIXES:
* Fixed bug that stopped items being crafted until app was restarted if they were removed by an enemy.
====================================
Release 1.21:
RELEASE GOAL: The aim of this release was to fix some urgent bugs & improve the User Interface for players.
GAME BALANCE:
* First arrow fired, after successfully sneaking up on an enemy has 100% hit chance
USER INTERFACE:
* Added close image to SpiritGuide section to speed up process
* Added imagery to all SpiritGuide buttons
* Added version number of app to 'More' page to help with Customer debugging queries
* Improved look & feel of Achievement pop-ups & Eat pop-ups
* Positive & negative text coloring now used during hunting & fighting
USABILITY:
* Made Achievement Crystals more clear as to what they do
* Vibrations only occur during positive fight sequence outcomes
BUG FIXES:
* Fixed bug where app would crash when 'Hints' button was pressed
* Fixed bug where Dragon was respawning in the wrong location. Now respawns on the Eye of Dragon Island
* Fixed bug where Actions' backgrounds & untrack button wouldn't update when time of day changed
====================================
Release 1.20:
RELEASE GOAL:
The main aim of this release was to improve the visualisation of the app through 3D effects and increased SpiritGuide interactions. The Desert is also far more accessible now.
FEATURES:
* Added new player customization unlocks for when Sand Lord is beaten
* Crafting page now shows outline of items not yet unlocked
GAME BALANCE:
* Made sharks stronger & provide more sushi
* Far fewer resources needed to craft a Cold Source to enter the Desert
USER INTERFACE:
* Added 3D buttons to game
* Added 3D effect to items
* Added 3D imagery throughout app
* Made Mount images more consistent with each other
* SpiritGuide replaces more alerts for improved customer experience
* Replacing more iOS Alerts with SpiritGuide
USABILITY:
* Added a new Hint for snow biome
* Added SpiritGuide guidance to Crafting, Magic, Ports & Mount screens
* added SpiritGuide support for the statistics section & vastly improved the descriptions of different stats
* Made item levels more obvious by renaming them
* Speeded up SpiritGuide appearing/hiding
BUG FIXES:
* Fixed bug where Health Bars could turn green instead of red during battles
====================================
Release 1.19:
RELEASE GOAL:
A fix that adds the Tri Boss Killer Achievement for the Desert Biome.
FEATURES:
* Added new 'Tri Boss Killer' Achievement for killing the Sand Lord
USER INTERFACE:
* Added parchment background to SpiritGuide dropdown
USABILITY:
* When Marina items are traded the view no longer closes so players can see newly unlocked items
* Moved Port in second Throne to be accessible from North & West approaches
* Highlighted text if player doesn't have enough coins for a PvP match
BUG FIXES:
* Removed out of date 'New Hint' images
* Fixed bug so Bridge images appear when hunting on bridges
* Fixed app name appearing under the main icon
====================================
Release 1.18:
RELEASE GOAL:
This was an emergency release to fix the hidden Bridge connecting the first 2 thrones in the game together.
BUG FIXES:
* Fixed bug where bridges were hidden on the map
====================================
Release 1.17:
RELEASE GOAL:
This Release was primarily about adding the Desert Biome, complete with Scorpions, tradeable desert skulls, Aloe Vera and the Dreaded Sand Lord.
FEATURES:
* Added Desert Biome
* Added Desert Boar allowing you to travel 7 squares at a time
* Added Skulls that can be purchased from the Desert Village and used for trading
* Player uses far more water in the Desert & Desert Hills
* Added Desert bushes and Aloe Vera juice
* Added Sand Lord and moved end game into the Desert
* Cooling Orb added allowing Desert travel.
* Snow Queen produces Frozen Ash.
* Added new Sneak dynamic while hunting
USER INTERFACE:
* Updated lots more pages to have parchment background
* Made stats bar backgrounds clearer
USABILITY:
* Made crafting tab more obvious when unlocked
* Inventory header changes font color when items selected more than once
* Renamed Hours slept to Dreams had to stop confusion that sleeping will take real world time to complete
* Updated Adventure Info page explaining to new players more of what they can expect from the game
====================================
Release 1.16:
RELEASE GOAL:
The goal of this release was primarily to make the game simpler in the early stages so new players won't get confused.
GAME BALANCE:
* Chance of boosted farming failing reduced from 1 in 4 to 1 in 6
USER INTERFACE:
* Added subtle parchment background to numerous screens
USABILITY:
* Gathered resources automatically added to inventory
* Hidden Stats section of Action Page until user more familiar with game
* Made eating berries more obvious for new players
* Made it clearer that eating food is different from gathering food
BUG FIXES:
* Fixed bug so app will work on Dark Mode setting now (presented in Light mode)
====================================
Release 1.15:
RELEASE GOAL:
This is primarily a bug fix release.
GAME BALANCE:
* Players must now Craft a fishing rod to unlock a Bold Raft
* Berries now provide twice as much food to improve early game experience
USABILITY:
* Made it more obvious that you need to eat food (not just gather it)
* Provided pinch to zoom instructions on map
* Ancient Raft can no longer be skipped during vehicle crafting tree
BUG FIXES:
* PvP player turn timeout explicitly set to 24 hours now
* Stopped boots from being sold so players won't find themselves accidentally stranded
* Fixed bug so can still travel if last map removed from Inventory
* Fixed bug so correct helmets are now saved from customisation page
* Fixed bug where 0 stamina expended when fleeing enemies
* Hopefully fixed bug where health bar would occasionally turn the wrong color
* Monument references all replaced with Shrines references
====================================
Release 1.14:
RELEASE GOAL:
The aim of this release was to start improving accessibility for visually impaired players
FEATURES:
* Tame Element Bonuses added: Fire beats Wood beats Water beats Fire
ACCESSIBILITY:
* Added accessibility labels to Map
* Added accessibility labels to Action page
* Improved coloring of tames to make them colorblind friendly
GAME BALANCE:
* Now receive x2 resources from enemies that attack you first (previously x1.5)
* PvP bugs now sell for 50 coins so that hunting for a good bug also helps towards finances
* Soliders & Thugs now give far more coins
USABILITY:
* Map now zooms
* PvP matches now highlight if it is other player's turn or simply waiting for another player to join match
* Added Farm names to map
* Monuments now named after their respective Throne
* Towers now named after their throne
BUG FIXES:
* Fixed bug where buttons would update for time of day but navigation bar wouldn't immediately
* Fixed bug where nightmode doesnt update all items at once
* Fixed bug where players told they accepted challenge when starting a brand new match
* Now receive winning coins if other player quits a PvP match
====================================
Release 1.13:
RELEASE GOAL:
The aim of this release was to enhance multiplayer PvP.
GAME BALANCE:
* Made fish larger so easier to catch & provide more sushi
* Reduced stamina used per activity
* Second player to join a PvP battle gets to have first hit
USABILITY:
* Made PvP matches far clearer
* Added starting health concept to PvP
* Added PvP hint to main PvP page each time it loads
* Added Tame stats to inventory & added more hints about PvP play
* All new hints now have a 'New' logo to make them easier to spot
* Can now see the outcome of historic PvP matches
* Moved Hints action from Villages to Monuments to reduce Village Actions scrolling
* See current tame in match if select a match awaiting an opponent
USER INTERFACE:
* Added haptic feedback during PvP matches
* Added haptic feedback when worshipping
* Inaccessible map squares now have reduced opacity rather than red background
* Updated Bold Boots imagery
BUG FIXES:
* Bold Rune now reduces stamina used by more than the less powerful Ancient Rune
====================================
Release 1.12:
RELEASE GOAL:
* The aim of this release was to introduce multiplayer PvP.
NEW FEATURES:
* Added PvP with winner takes all
* Added Wood Bug for fighting PvP
* Added Game Center Achievement for participating in a PvP match
* Added Sharks when you go fishing
GAME BALANCE:
* Reduced nighttime enemy attack boost from 25% to 15%
* Reduced resources needed to build early game items to help new players
* Reduced night hours from 8pm to 6am
USABILITY:
* Made village labels on Map View clearer
* Renamed 'Tracking pad' to 'Resource tracker' (more intuitive name)
* Added hint about Sushi providing more nourishment than other foods
* General hints added to top of Hints Page
* Made tab bar unselected buttons darker so more obviously clickable
* Reordered Hint page groupings
* Updated IAP wording
USER INTERFACE:
* Changed commodity beaks to be tusks
* Fixed singular/plural wording of locations when receiving gathering boosts
* Haptic feedack added while travelling
* Improved Adventure Info UI
* Improved Quest Info Page UI
BUG FIXES:
* Fixed hint where nighttime hours didn't make sense
* Fixed bug so Night time banner should now auto update after 8pm when reopening the app
====================================
Release 1.11:
RELEASE GOAL:
The aim of this release was to introduce 2 new areas for the app: Fishing and Real-time Day/Night Cycles. These will be enhanced over time.
CUSTOMER REQUESTS:
+ Added real-time Day/Night Cycles (tougher at night but bigger rewards)
- Clarified role of green tiles when gathering
- Improved Adventure Info pages & Tracking UI to make new players lives easier
- Made it clearer when travelling why sea or snow travel may be blocked
- Only 3 demon hearts now needed for Fire Orb (reduced from 5)
- Updated kill type quests so no longer include Soldiers or Thugs which can be hard to find
- Items already crafted/traded for are now hidden by default to make it less cluttered for new players
GENERAL UPDATES:
+ Added fishing (along with fishing rods & achievements)
+ Added sushi (a new edible item with strong food & health benefits)
- Hold down the eat button to eat quicker
- Added customisation theme to more sections of app
- Added interstitial ad when you die
- Added local price for IAPs before purchaes process commences
- Added haptic feedback while drinking
- Improved travel buttons UI
- Reset active quests at any monument (rather than at any port)
- Sharks now provide sushi rather than meat
- Submit scores to game center more often to improve accuracy
- Thugs & Soldiers drop coins instead of pearls when you kill them
- Updated player stats to make early game slightly more challenging
BUG FIXES:
- Fixed bug where you could only buy 1 piece of food at a time from villages
- Fixed bug where deprecated werewolves were still mentioned in the hints section
- Fixed bug where the Map view would sometimes cause the app to crash
- Fixed bug where travel items would sometimes remain on Map view
====================================
Release 1.10:
RELEASE GOAL:
The aim of this release was to make it clearer for new players what is going on when you first start playing. Haptic feedback has also been added throughout the app.
CUSTOMER REQUESTS:
+ Made intro to game far simpler by hiding non-essential sections temporarily
+ Introduced metal
- Made it more obvious that gathering locations are exactly that
- Alert now shows how many more resources are required for craftable,magic,tradeable items
GENERAL UPDATES:
+ Haptic feedback now added throughout the app
+ Added Bold Pickaxe that allows you to gather metal from mountain rocks
- Runes now reduce stamina used per action (as well as improving overall stamina)
- Added Bold Raft allowing you to travel more distance when at sea
- Added Sharks in the sea
- Added Fishing suggestion section for players to provide ideas
- Gathered items now animate into the inventory tab to make things clearer
- Renamed pearls to lake pearls to make their location more obvious
- Updated enemy stats so not so much blocking in end game battles
- Updated tracking bar to make numbers more visible for colorblind players
- Upgraded Mounts & Sea Vessels now allow 5 squares per journey up from 4
- Villages now sell meat, berries, hide or pearls
BUG FIXES:
- Changing your Player's Banner now updates the tab bar theme immediately
- Gatherings boosts are no longer truncated on smaller devices
====================================
Release 1.9:
RELEASE GOAL:
The aim of this release was to re-work where you can create/trade which items so it is easier for players to work out where to go for different types of items.
CUSTOMER REQUESTS:
+ Gathering rates are now doubled once you buy a Gathering aid
- All weaponry is now crafted by the player or magically created by the player
GENERAL UPDATES:
+ Replaced Shaman with Sea Ports to make more sense when buying items for sea travel
+ Added Marina to trade for rafts
+ Villages now sell Gameplay improvement items that speed up play and make it easier
- Enemies now steal Gathering Bag, Mirrors & Sleeping bags when players fall unconscious.
- Use tick icon to show owned items (clearer than bags)
BUG FIXES:
- None required
====================================
Release 1.8:
RELEASE GOAL:
The aim of this release was to introduce a Snow Biome Boss (The Snow Queen) and create crafting/magic/trading trees split by usage groups (e.g. Combat, Travel, Gather) making future upgrades far easier.
CUSTOMER REQUESTS:
+ Added Snow Tower, Snow Queen Boss
+ Added Adventure Updates pages at start & after each Boss Fight
- Added Tree Orcs (replaced werewolves) paving the way for players to become werewolves in the future
- Reduced demon attack & defence stats by 5
- Can show/hide items owned on Craft, Shaman, Magic & Mount screens
GENERAL UPDATES:
+ Grouping crafting/magic/tradeable sections by Usage Trees so you can focus on areas to improve (e.g. Gathering or Combat)
+ Added new unlockable Helmet & Banner for killing The Snow Queen
- Added Bold Rune providing increased stamina
- Added Achievement for killing 2 different types of bosses
- Added customised player names to map when player selected
- Added new imagery for Wood, Branches, Stone, Flint, Bold Sword & Bold Shield
- Removed donkeys from Snow Biome
- Reduced resource requirements for gathered items (until better pickaxes are introduced)
- The Shaman can now remove active quests if you get a quest you dont want to or can't complete
- Release notes now scroll to most recent release when loaded
- No longer have to scroll resources on Crafting, Trading or Magic pages
- Stat increases offered by items are against Base Stats (not cumulative). Clarified this in descriptions.
- Update hints
- Reduced size of app by optimising imagery
- Provided In-App Purchase popup making it clearer what the purchase gets you
- General performance enhancements (including Travelling)
BUG FIXES:
- Fixed bug so you can no longer kill Imp if you fail to sneak up on it
- Fixed Delivery Quests so items for delivery get removed upon quest completion
- Fixed bug where current kill count on Kill Quests wasn't being saved
- Fixed bug where could be sent on impossible Quests (e.g. Azmarin throne to kill Trolls but no bridges in Azmarin)
====================================
Release 1.7:
RELEASE GOAL:
The overall aim of this release was to introduce Player Customisation and make accessing the Snow Biome less of a grind (by introducing more powerful late game weaponry)
CUSTOMER REQUESTS:
+ Player customisation: Craft a Mirror and you will be able to customize your name, the overall theme of the app and even your Player's helmet
+ Added Magical Bold Sword to improve Melee Attack
+ Added Magical Bold Shield to improve Defence
- Reduced Demon Hearts required to create Magic Flaming Orbs to only 5
GENERAL UPDATES:
+ In-App Purchase got extra content: The In-App Purhcase now includes a Golden Banner Theme & the Warriors Helmet (those with existing purchases will get all this for free)
+ Added Gather rate modifier values to Gathering screen (allowing Players to plan their Gathering far easier)
- Added Gather items animation (similar to Looting Dead enemies)
- Doubled the XP and Coins earned for completing quests
- Updated imagery for Aristocracy, Hide, Rafts & Pickaxes
- Resources required for trading, crafting & magic all now in multiples of 5 to make it easier to distinguish between owned & required resources)
- Helmets all now face the enemy direction during fights
- Crafting Bold Boots now requires Pearls
- Added app name to launch screen
BUG FIXES:
- Fixed bug where Snow Biome hints appeared twice on the Hints screen
====================================
Release 1.6:
CUSTOMER REQUESTS:
+ Added new Snow Biome (Part 1)
+ Added Magic tab (see 'More' section)
+ Added Sneak options while Hunting
- Added new Craftable Bold Bow for increasing Ranged Attack stat
- Added ice crystals for making magic items
- Added yeti and creeper enemies to snow area
- Demon & Henchmen Fight can now be refought
GENERAL UPDATES:
+ Renamed app: 'Swordy Quest: An RPG Adventure'
+ Enlarged map to 50x50 squares (for Snow Biome & future Biomes)
- New achievement of Wizard created for using Magic
- New & updated Hints for this Release's changes
- Added new commodity for trading: Beaks
- Updated gathering stats so normal gathering provides less, but boosts have more effect e.g. pickaxe, relevant environment
- Local environment gather multiplier increased from x1.5 to x2
- Pickaxe gather multiplier increased from x1.5 to x2
- Added Snow Horse allowing faster travel
- Snow locations produce less berries
- Killing Demon now unlocks Magic
- New imagery for food items & added Demon Heart for making magic
- Updated Ancient Orb to Ancient Ruins for Stamina tree
- Improved boost wording during gathering
- Improved wording while travelling
- Made some headings more prominent
- Prioritised Collect Achievement Crystals button
BUG FIXES:
- None required
====================================
Release 1.5:
CUSTOMER REQUESTS:
+ Created Quests! Expanded the End Game so that if you Kill the Demon & remain at the Tower, you get offered Delivery Quests & Kill Quests, making reaching the esteemed Monarch position easier
- Made it more obvious what enemies steal from you when you fall unconscious
- Unconscious page now highlights more obviously what items enemies have stolen
GENERAL UPDATES:
+ Renamed app: 'RPG Thrones: Quest of Dragons'
- Added new hint that Active Quests appear in the 'More' tab
- 'Ancient' level items increase stats by 15 points rather than 20 points
- Inns now appear as 'Saved' if you have already saved at that particular Inn
- Updated location marker to be player's helmet on maps
- Monarch now shown with a crown within the Game's Aristocracy (requires Game Center)
- Made trackpad easier to see on Action page
- Gravestones now disappear when you loot an enemy
- If player finds themselves without travel boots and outside Grasslands they can still travel now
- Made it more obvious when worshipping with already full health
- More valuable resources now appears ontop of less valuable resources when looting dead bodies
- Renamed Quest Info to be Adventure Info to avoid confusion with new quest system
BUG FIXES:
- Fixed bug where Installer achievement was not always logging correctly
- Fixed bug where certain pages incorrectly allowed you to bring up the keyboard when you selected them
====================================
Release 1.4:
CUSTOMER REQUESTS:
- No requests made since Release 1.3
GENERAL UPDATES:
+ Animated location backgrounds now transition when travelling
BUG FIXES:
- Fixed bug where loot button was not functioning correctly
====================================
Release 1.3:
CUSTOMER REQUESTS:
- No requests made since Release 1.2
GENERAL UPDATES:
+ Added animated background that show your current location
+ Added Bridges & Trolls who live under them
+ Animated loot collection when enemies killed
- Updated 'Chief' titles to Aristocrat Historical English Titles e.g. 'Monarch'
- Looting an enemy that initially attacked you provides x1.5 more resources than hunted enemies
- Dragon flies towards players 1 in 10 moves (rather than 1 in 7 previously)
- Dragon able to deal single hit kills
- Increase random damage spread from 3 to 5
- Increased size of travel buttons to make mis-taps less likely
BUG FIXES:
- Fixed bug where Dragon sometimes would not attack when within range
- Fixed bug where able to flee Dragon indefinitely
- Fixed bug where Inventory was automatically unlocked when app first installed
====================================
Release 1.2:
CUSTOMER REQUESTS:
- Updated Village Chief page to explain it relates to The Rich List Game Center leaderboard
- Added In-App Purchase option right from the start of the game
- Scrollbars now when flash when pages are opened so obvious which sections scroll
- Clarified that Bows do not need separate arrows crafted to go hunting
GENERAL UPDATES:
+ Added a Powerful Dragon flying around the map - keep your eyes peeled!
- Map enlarged on Travel Page making Dragon spotting easier
- Damage done to Player by all enemies increased by 5%
- Reduce flee chance of all enemies by 10%
- Soldier Melee Attack stack +10
- Max chance of fight/hunt outcomes increased from 95% to 99%
- Min chance of fight/hunt outcomes reduced from 5% to 1%
- Moved farm closer to start area to increase donkey takeup
- Revamped the 'More' page to make it more user-friendly
- Changed button themes to match navigation bar themes (including End Game)
- Added Dragon Island with another Monument
- Lakes animate on the map
- Highlight that only low-level items are stolen when falling unconscious
- Updated Inventory button on Fight/Hunt page to match page theme
- Selecting your player, when on a Map screen, always provides an explanation now
BUG FIXES:
- None required
====================================
Release 1.1:
CUSTOMER REQUESTS:
+ Full revamp of Hunting & Fighting screens (quicker & more visual)
- Tapping stats on Hunt or Fight screen now provides full Stats explanation
- Enemies no longer attack while at Monuments, Farms or Shaman's Lair
- Stamina recovered added to Sleep page
- Changed Demon Castle into a Tower
GENERAL UPDATES:
+ Introduced Village Chiefs. Earn lots of gold and you may be promoted!
- Actions section auto-expands when not Tracking items
- Added Release Notes page
- Demon +10 Attack
- Added Rich List to Game Center Leaderboards Screen
- Re-organised Game Center Leaderboard Screen to be more intuitive
- Fixed bug where Golden Navigation Bar goes partly green & improved Golden look
====================================
Release 1.0:
+ App goes live
RELEASE GOAL: The aim of this release was to reduce the difficulty of enemy battles, which may have been putting some players off.
GAME BALANCE:
* Reduced all enemy stats by 10 points
* Increased Leather produced when killing Giant Toads to with help early game for those that work it out
USABILITY:
* Re-arranged early game map so easier to get resources required for Donkey
* Updated hints following recent gameplay changes
====================================
Release 2.5:
RELEASE GOAL: The main aim of this release was to offer those with time restrictions an ability to buy certain items & resources. This allows them to spend their reduced leisure time fighting & travelling rather than farming.
FEATURES:
* Created 'Deity Help' action where players can use real-world currency to get help from the in-game Gods
* Added 4 Consumable IAPs in total: Food Health Pack, Basic Resources Pack, Trader's Pack & Battle Tools Level 1 Pack
* In-App Purchase no longer required to access Snow Biome
GAME BALANCE:
* Made Giant Toads slightly less aggressive so they provide a useful early game source of Leather
BUG FIXES:
* Fixed bug where opponent's stats would sometimes truncate on PvP matches
* Fixed bug where app would crash if rounds per match was increased in a release
====================================
Release 2.4:
RELEASE GOAL: Following the recent update to how PvP works, we wanted to improve that experience further following feedback from our Players.
FEATURES:
* If other player quits a Game Center PvP match, you now get awarded with the winner's prize
* PvP players win a Skull Commodity for each round they win, providing an additional source of funds even if battle is lost
* Moved In-App Purchase far further into game so players can try out the game more before making a purchase choice.
USER INTERFACE:
* Added PvP as final action so other actions don't re-arrange when PvP appears
* Flipped tombstone when beating enemy at PvP so looks right way round
* Fully implemented vibrations for PvP matches
* Show gravestone when viewing historic matches you have lost
USABILITY:
* Added explanation why game may finish before final round if one playyer cannot alter the outcome in the final round
* All your assigned creatures now appear at bottom of main PvP battle page
* One item from each crafting group is unlocked to begin with so more obvious when items become available for crafting
* Preferred bet amount is now saved during PvP matches
BUG FIXES:
* Fixed bug where 'Luck' was mentioned rather than 'Size' when comparing Pvp Attributes
* Fixed bug where app would crash when finished PvP matches were reopened
* Fixed bug where going back into a match you quit didn't show a correct explanation
* Fixed bug where multiple PvP Battle Views could load on top of each other
* Fixed bug where wrong message would appear when going back into Quit matches
====================================
Release 2.3:
RELEASE GOAL: The main aim of this release was to completely overhaul PvP starting from the ground up.
FEATURES:
* PvP now based on an Attributes comparison challenge
* 4 brand new creatures: Snow Ghoul, Ice Death, Sand Snake & the fearsome Desert Zombie
GAME BALANCE:
* Stamina now used when worshipping for health
====================================
Release 2.2:
RELEASE GOAL: The aim of this release was to improve PvP. We have aimed to balance PvP so it is easier for newer players to fight experienced players & have made some big visual improvements, including adding Baby Dragons! We also reduced the OP nature of the Snow Biome and the Desert Biome. Another shout out to Kamendae!
FEATURES:
* Able to travel in more than one direction at a time (e.g. North East, South West)
* Added a basic wager system to PvP matches for those with GameCenter
* Replaced Bugs with Dragonets (Baby Dragons)
GAME BALANCE:
* Fire, Water, Earth elements play much larger role in PvP damage dealt & Tames now sell for more money
* Reduced OP nature of Beasts in Snow Biome and Desert Biome
USER INTERFACE:
* Renamed coins to gold throughout app
* Updated PvP Element Bonus imagery text
====================================
Release 2.1.2:
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome. Good spot Kamendae!
BUGS:
* Fixed bug where Players are unable to craft a Magic Freezing Orb to enter the Desert Biome.
* Fixed bug where Travel by Sea achievement would sometimes not unlock.
* Fixed bug where title of Map vs Travel Screen would not update when you moved between the 2 views.
====================================
Release 2.1.1:
RELEASE GOAL: Emergency Fix for Bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
BALANCE:
* Reduced metal required to craft & trade certain items
BUGS:
* Fixed bug where Players are unable to craft a Magic Flaming Orb to enter the Snow Biome.
====================================
Release 2.1:
RELEASE GOAL: The main aim of this release was to improve the game balance following a complete overhaul of game mechanics in v2.0. The increased difficulty curve introduced in v2.0 has been reduced.
GENERAL:
* Updated reddit image to comply with their no re-coloring logo brand guideline
FEATURES:
* Added Community link through to subreddit at all Ports
* Spirit Guide trusts you more following In-App Purchase & no longer hides behind a hood
GAME BALANCE:
* Reduced number of Tree Orc Fangs needed for Craft & Trading early on in the game
* Reduced the number of pearls needed for crafting & trading items
* Reduced amount of metal needed to craft items
* Doubled the chances of an environments main enemy attacking compared to other enemies attacking
* Increased health gained per berry eaten from 0.5 to 0.7
* Level 1 Weaponry now adds +5 extra stat points to respective stats
* Players now have a 30% attack chance from a Troll while standing on a bridge
* Updated stamina Rune level 2 so you no longer need a Demon's heart to magically craft
USER INTERFACE:
* Changed icon for items owned to be a chest (rather than a green tick)
* Made the Boss Wraiths appear more ghost-like
* Player Journal now contains rounded corner images so hard sharp right angles can be avoided
USABILITY:
* Added Reddit Community links to all main locations
* No longer get full health when new Achievement unlocked. Looked like a bug to too many players.
BUG FIXES:
* Fixed bug where Achievement unlocked text would sometimes truncate
* Fixed bug where white space could appear temporarily when Ads removed from app via In-App Purchase
* Fixed bug where you could Search An Area quickly by double tapping on location spots
====================================
Release 2.0:
RELEASE GOAL: Thanks to Audrey we have implemented a full Scroll based storyline for your Adventures within Shiremore. A more in-depth storyline has been requested by many players so we prioritised it as our main Version 2.0 goal. We have also added a full weaponry upgrade tree for Swords, Shields, Cloaks & Bows, along with many more improvements to the game.
FEATURES:
* Added 'Search the Area' functionality where you can find hidden Scrolls nearby your location with a fun mini-game
* Added 28 Story Scrolls allowing player to find out about the History of Shiremore
* Added a subreddit link for Community led design of Swordy Quest
* Added Cloak Level 2
* Added Level 3 & Level 4: Bows, Swords, Cloaks & Shields
GAME BALANCE:
* Large rebalance of enemy strength across the board
* Made it harder to outright kill enemies using only a bow
* Variability of individual enemy stats reduced so outliers don't cause havoc
USER INTERFACE:
* Created Wraith Bosses that appear when main boss is killed
* Improved launch screen visuals
* Improved the imagery for Hints section of app
* Improving look and feel of Narrator/Spirit Guide section
* Updated when vibrations occur during battle so they feel more natural
* When eating food the health bar now shows health status with color
USABILITY:
* Moved Sword & Shield Level 2 out of magic & into crafting to create more consistent behaviour for creating items
* Narration more info symbol changed from scroll to down arrow to make clearer what button does
* Standardised In-App Purchase messaging throughout app
* Updated intro text to highlight Farm Donkey will let you travel quicker
BUG FIXES:
* Fixed bug where Bow Level 2 was not appearing in Crafting section
====================================
Release 1.23:
RELEASE GOAL: Moved towards a Downloadable Content (DLC) style approach to the game.
GENERAL:
* In-App Purchase now required for entering Marina
FEATURES:
* Settings menu created in 'More' section allowing players to turn Vibrations on or off
GAME BALANCE:
* Made Grassland creatures slightly stronger (5 more attack & 5 more health on average)
* At night enemy attack strength reduced from 15% buff to 10% buff & resources gathered reduced from 50% buff to 40% buff
USABILITY:
* Renamed Hide to Leather to make more obvious it comes from enemies
BUG FIXES:
* Fixed bug where In-App Purchase page was crashing
* Fixed bug where locked pages occasionally appeared as locked even when unlocked
====================================
Release 1.22:
RELEASE GOAL: Emergency release for Bug that stopped items being crafted until app was restarted.
BUG FIXES:
* Fixed bug that stopped items being crafted until app was restarted if they were removed by an enemy.
====================================
Release 1.21:
RELEASE GOAL: The aim of this release was to fix some urgent bugs & improve the User Interface for players.
GAME BALANCE:
* First arrow fired, after successfully sneaking up on an enemy has 100% hit chance
USER INTERFACE:
* Added close image to SpiritGuide section to speed up process
* Added imagery to all SpiritGuide buttons
* Added version number of app to 'More' page to help with Customer debugging queries
* Improved look & feel of Achievement pop-ups & Eat pop-ups
* Positive & negative text coloring now used during hunting & fighting
USABILITY:
* Made Achievement Crystals more clear as to what they do
* Vibrations only occur during positive fight sequence outcomes
BUG FIXES:
* Fixed bug where app would crash when 'Hints' button was pressed
* Fixed bug where Dragon was respawning in the wrong location. Now respawns on the Eye of Dragon Island
* Fixed bug where Actions' backgrounds & untrack button wouldn't update when time of day changed
====================================
Release 1.20:
RELEASE GOAL:
The main aim of this release was to improve the visualisation of the app through 3D effects and increased SpiritGuide interactions. The Desert is also far more accessible now.
FEATURES:
* Added new player customization unlocks for when Sand Lord is beaten
* Crafting page now shows outline of items not yet unlocked
GAME BALANCE:
* Made sharks stronger & provide more sushi
* Far fewer resources needed to craft a Cold Source to enter the Desert
USER INTERFACE:
* Added 3D buttons to game
* Added 3D effect to items
* Added 3D imagery throughout app
* Made Mount images more consistent with each other
* SpiritGuide replaces more alerts for improved customer experience
* Replacing more iOS Alerts with SpiritGuide
USABILITY:
* Added a new Hint for snow biome
* Added SpiritGuide guidance to Crafting, Magic, Ports & Mount screens
* added SpiritGuide support for the statistics section & vastly improved the descriptions of different stats
* Made item levels more obvious by renaming them
* Speeded up SpiritGuide appearing/hiding
BUG FIXES:
* Fixed bug where Health Bars could turn green instead of red during battles
====================================
Release 1.19:
RELEASE GOAL:
A fix that adds the Tri Boss Killer Achievement for the Desert Biome.
FEATURES:
* Added new 'Tri Boss Killer' Achievement for killing the Sand Lord
USER INTERFACE:
* Added parchment background to SpiritGuide dropdown
USABILITY:
* When Marina items are traded the view no longer closes so players can see newly unlocked items
* Moved Port in second Throne to be accessible from North & West approaches
* Highlighted text if player doesn't have enough coins for a PvP match
BUG FIXES:
* Removed out of date 'New Hint' images
* Fixed bug so Bridge images appear when hunting on bridges
* Fixed app name appearing under the main icon
====================================
Release 1.18:
RELEASE GOAL:
This was an emergency release to fix the hidden Bridge connecting the first 2 thrones in the game together.
BUG FIXES:
* Fixed bug where bridges were hidden on the map
====================================
Release 1.17:
RELEASE GOAL:
This Release was primarily about adding the Desert Biome, complete with Scorpions, tradeable desert skulls, Aloe Vera and the Dreaded Sand Lord.
FEATURES:
* Added Desert Biome
* Added Desert Boar allowing you to travel 7 squares at a time
* Added Skulls that can be purchased from the Desert Village and used for trading
* Player uses far more water in the Desert & Desert Hills
* Added Desert bushes and Aloe Vera juice
* Added Sand Lord and moved end game into the Desert
* Cooling Orb added allowing Desert travel.
* Snow Queen produces Frozen Ash.
* Added new Sneak dynamic while hunting
USER INTERFACE:
* Updated lots more pages to have parchment background
* Made stats bar backgrounds clearer
USABILITY:
* Made crafting tab more obvious when unlocked
* Inventory header changes font color when items selected more than once
* Renamed Hours slept to Dreams had to stop confusion that sleeping will take real world time to complete
* Updated Adventure Info page explaining to new players more of what they can expect from the game
====================================
Release 1.16:
RELEASE GOAL:
The goal of this release was primarily to make the game simpler in the early stages so new players won't get confused.
GAME BALANCE:
* Chance of boosted farming failing reduced from 1 in 4 to 1 in 6
USER INTERFACE:
* Added subtle parchment background to numerous screens
USABILITY:
* Gathered resources automatically added to inventory
* Hidden Stats section of Action Page until user more familiar with game
* Made eating berries more obvious for new players
* Made it clearer that eating food is different from gathering food
BUG FIXES:
* Fixed bug so app will work on Dark Mode setting now (presented in Light mode)
====================================
Release 1.15:
RELEASE GOAL:
This is primarily a bug fix release.
GAME BALANCE:
* Players must now Craft a fishing rod to unlock a Bold Raft
* Berries now provide twice as much food to improve early game experience
USABILITY:
* Made it more obvious that you need to eat food (not just gather it)
* Provided pinch to zoom instructions on map
* Ancient Raft can no longer be skipped during vehicle crafting tree
BUG FIXES:
* PvP player turn timeout explicitly set to 24 hours now
* Stopped boots from being sold so players won't find themselves accidentally stranded
* Fixed bug so can still travel if last map removed from Inventory
* Fixed bug so correct helmets are now saved from customisation page
* Fixed bug where 0 stamina expended when fleeing enemies
* Hopefully fixed bug where health bar would occasionally turn the wrong color
* Monument references all replaced with Shrines references
====================================
Release 1.14:
RELEASE GOAL:
The aim of this release was to start improving accessibility for visually impaired players
FEATURES:
* Tame Element Bonuses added: Fire beats Wood beats Water beats Fire
ACCESSIBILITY:
* Added accessibility labels to Map
* Added accessibility labels to Action page
* Improved coloring of tames to make them colorblind friendly
GAME BALANCE:
* Now receive x2 resources from enemies that attack you first (previously x1.5)
* PvP bugs now sell for 50 coins so that hunting for a good bug also helps towards finances
* Soliders & Thugs now give far more coins
USABILITY:
* Map now zooms
* PvP matches now highlight if it is other player's turn or simply waiting for another player to join match
* Added Farm names to map
* Monuments now named after their respective Throne
* Towers now named after their throne
BUG FIXES:
* Fixed bug where buttons would update for time of day but navigation bar wouldn't immediately
* Fixed bug where nightmode doesnt update all items at once
* Fixed bug where players told they accepted challenge when starting a brand new match
* Now receive winning coins if other player quits a PvP match
====================================
Release 1.13:
RELEASE GOAL:
The aim of this release was to enhance multiplayer PvP.
GAME BALANCE:
* Made fish larger so easier to catch & provide more sushi
* Reduced stamina used per activity
* Second player to join a PvP battle gets to have first hit
USABILITY:
* Made PvP matches far clearer
* Added starting health concept to PvP
* Added PvP hint to main PvP page each time it loads
* Added Tame stats to inventory & added more hints about PvP play
* All new hints now have a 'New' logo to make them easier to spot
* Can now see the outcome of historic PvP matches
* Moved Hints action from Villages to Monuments to reduce Village Actions scrolling
* See current tame in match if select a match awaiting an opponent
USER INTERFACE:
* Added haptic feedback during PvP matches
* Added haptic feedback when worshipping
* Inaccessible map squares now have reduced opacity rather than red background
* Updated Bold Boots imagery
BUG FIXES:
* Bold Rune now reduces stamina used by more than the less powerful Ancient Rune
====================================
Release 1.12:
RELEASE GOAL:
* The aim of this release was to introduce multiplayer PvP.
NEW FEATURES:
* Added PvP with winner takes all
* Added Wood Bug for fighting PvP
* Added Game Center Achievement for participating in a PvP match
* Added Sharks when you go fishing
GAME BALANCE:
* Reduced nighttime enemy attack boost from 25% to 15%
* Reduced resources needed to build early game items to help new players
* Reduced night hours from 8pm to 6am
USABILITY:
* Made village labels on Map View clearer
* Renamed 'Tracking pad' to 'Resource tracker' (more intuitive name)
* Added hint about Sushi providing more nourishment than other foods
* General hints added to top of Hints Page
* Made tab bar unselected buttons darker so more obviously clickable
* Reordered Hint page groupings
* Updated IAP wording
USER INTERFACE:
* Changed commodity beaks to be tusks
* Fixed singular/plural wording of locations when receiving gathering boosts
* Haptic feedack added while travelling
* Improved Adventure Info UI
* Improved Quest Info Page UI
BUG FIXES:
* Fixed hint where nighttime hours didn't make sense
* Fixed bug so Night time banner should now auto update after 8pm when reopening the app
====================================
Release 1.11:
RELEASE GOAL:
The aim of this release was to introduce 2 new areas for the app: Fishing and Real-time Day/Night Cycles. These will be enhanced over time.
CUSTOMER REQUESTS:
+ Added real-time Day/Night Cycles (tougher at night but bigger rewards)
- Clarified role of green tiles when gathering
- Improved Adventure Info pages & Tracking UI to make new players lives easier
- Made it clearer when travelling why sea or snow travel may be blocked
- Only 3 demon hearts now needed for Fire Orb (reduced from 5)
- Updated kill type quests so no longer include Soldiers or Thugs which can be hard to find
- Items already crafted/traded for are now hidden by default to make it less cluttered for new players
GENERAL UPDATES:
+ Added fishing (along with fishing rods & achievements)
+ Added sushi (a new edible item with strong food & health benefits)
- Hold down the eat button to eat quicker
- Added customisation theme to more sections of app
- Added interstitial ad when you die
- Added local price for IAPs before purchaes process commences
- Added haptic feedback while drinking
- Improved travel buttons UI
- Reset active quests at any monument (rather than at any port)
- Sharks now provide sushi rather than meat
- Submit scores to game center more often to improve accuracy
- Thugs & Soldiers drop coins instead of pearls when you kill them
- Updated player stats to make early game slightly more challenging
BUG FIXES:
- Fixed bug where you could only buy 1 piece of food at a time from villages
- Fixed bug where deprecated werewolves were still mentioned in the hints section
- Fixed bug where the Map view would sometimes cause the app to crash
- Fixed bug where travel items would sometimes remain on Map view
====================================
Release 1.10:
RELEASE GOAL:
The aim of this release was to make it clearer for new players what is going on when you first start playing. Haptic feedback has also been added throughout the app.
CUSTOMER REQUESTS:
+ Made intro to game far simpler by hiding non-essential sections temporarily
+ Introduced metal
- Made it more obvious that gathering locations are exactly that
- Alert now shows how many more resources are required for craftable,magic,tradeable items
GENERAL UPDATES:
+ Haptic feedback now added throughout the app
+ Added Bold Pickaxe that allows you to gather metal from mountain rocks
- Runes now reduce stamina used per action (as well as improving overall stamina)
- Added Bold Raft allowing you to travel more distance when at sea
- Added Sharks in the sea
- Added Fishing suggestion section for players to provide ideas
- Gathered items now animate into the inventory tab to make things clearer
- Renamed pearls to lake pearls to make their location more obvious
- Updated enemy stats so not so much blocking in end game battles
- Updated tracking bar to make numbers more visible for colorblind players
- Upgraded Mounts & Sea Vessels now allow 5 squares per journey up from 4
- Villages now sell meat, berries, hide or pearls
BUG FIXES:
- Changing your Player's Banner now updates the tab bar theme immediately
- Gatherings boosts are no longer truncated on smaller devices
====================================
Release 1.9:
RELEASE GOAL:
The aim of this release was to re-work where you can create/trade which items so it is easier for players to work out where to go for different types of items.
CUSTOMER REQUESTS:
+ Gathering rates are now doubled once you buy a Gathering aid
- All weaponry is now crafted by the player or magically created by the player
GENERAL UPDATES:
+ Replaced Shaman with Sea Ports to make more sense when buying items for sea travel
+ Added Marina to trade for rafts
+ Villages now sell Gameplay improvement items that speed up play and make it easier
- Enemies now steal Gathering Bag, Mirrors & Sleeping bags when players fall unconscious.
- Use tick icon to show owned items (clearer than bags)
BUG FIXES:
- None required
====================================
Release 1.8:
RELEASE GOAL:
The aim of this release was to introduce a Snow Biome Boss (The Snow Queen) and create crafting/magic/trading trees split by usage groups (e.g. Combat, Travel, Gather) making future upgrades far easier.
CUSTOMER REQUESTS:
+ Added Snow Tower, Snow Queen Boss
+ Added Adventure Updates pages at start & after each Boss Fight
- Added Tree Orcs (replaced werewolves) paving the way for players to become werewolves in the future
- Reduced demon attack & defence stats by 5
- Can show/hide items owned on Craft, Shaman, Magic & Mount screens
GENERAL UPDATES:
+ Grouping crafting/magic/tradeable sections by Usage Trees so you can focus on areas to improve (e.g. Gathering or Combat)
+ Added new unlockable Helmet & Banner for killing The Snow Queen
- Added Bold Rune providing increased stamina
- Added Achievement for killing 2 different types of bosses
- Added customised player names to map when player selected
- Added new imagery for Wood, Branches, Stone, Flint, Bold Sword & Bold Shield
- Removed donkeys from Snow Biome
- Reduced resource requirements for gathered items (until better pickaxes are introduced)
- The Shaman can now remove active quests if you get a quest you dont want to or can't complete
- Release notes now scroll to most recent release when loaded
- No longer have to scroll resources on Crafting, Trading or Magic pages
- Stat increases offered by items are against Base Stats (not cumulative). Clarified this in descriptions.
- Update hints
- Reduced size of app by optimising imagery
- Provided In-App Purchase popup making it clearer what the purchase gets you
- General performance enhancements (including Travelling)
BUG FIXES:
- Fixed bug so you can no longer kill Imp if you fail to sneak up on it
- Fixed Delivery Quests so items for delivery get removed upon quest completion
- Fixed bug where current kill count on Kill Quests wasn't being saved
- Fixed bug where could be sent on impossible Quests (e.g. Azmarin throne to kill Trolls but no bridges in Azmarin)
====================================
Release 1.7:
RELEASE GOAL:
The overall aim of this release was to introduce Player Customisation and make accessing the Snow Biome less of a grind (by introducing more powerful late game weaponry)
CUSTOMER REQUESTS:
+ Player customisation: Craft a Mirror and you will be able to customize your name, the overall theme of the app and even your Player's helmet
+ Added Magical Bold Sword to improve Melee Attack
+ Added Magical Bold Shield to improve Defence
- Reduced Demon Hearts required to create Magic Flaming Orbs to only 5
GENERAL UPDATES:
+ In-App Purchase got extra content: The In-App Purhcase now includes a Golden Banner Theme & the Warriors Helmet (those with existing purchases will get all this for free)
+ Added Gather rate modifier values to Gathering screen (allowing Players to plan their Gathering far easier)
- Added Gather items animation (similar to Looting Dead enemies)
- Doubled the XP and Coins earned for completing quests
- Updated imagery for Aristocracy, Hide, Rafts & Pickaxes
- Resources required for trading, crafting & magic all now in multiples of 5 to make it easier to distinguish between owned & required resources)
- Helmets all now face the enemy direction during fights
- Crafting Bold Boots now requires Pearls
- Added app name to launch screen
BUG FIXES:
- Fixed bug where Snow Biome hints appeared twice on the Hints screen
====================================
Release 1.6:
CUSTOMER REQUESTS:
+ Added new Snow Biome (Part 1)
+ Added Magic tab (see 'More' section)
+ Added Sneak options while Hunting
- Added new Craftable Bold Bow for increasing Ranged Attack stat
- Added ice crystals for making magic items
- Added yeti and creeper enemies to snow area
- Demon & Henchmen Fight can now be refought
GENERAL UPDATES:
+ Renamed app: 'Swordy Quest: An RPG Adventure'
+ Enlarged map to 50x50 squares (for Snow Biome & future Biomes)
- New achievement of Wizard created for using Magic
- New & updated Hints for this Release's changes
- Added new commodity for trading: Beaks
- Updated gathering stats so normal gathering provides less, but boosts have more effect e.g. pickaxe, relevant environment
- Local environment gather multiplier increased from x1.5 to x2
- Pickaxe gather multiplier increased from x1.5 to x2
- Added Snow Horse allowing faster travel
- Snow locations produce less berries
- Killing Demon now unlocks Magic
- New imagery for food items & added Demon Heart for making magic
- Updated Ancient Orb to Ancient Ruins for Stamina tree
- Improved boost wording during gathering
- Improved wording while travelling
- Made some headings more prominent
- Prioritised Collect Achievement Crystals button
BUG FIXES:
- None required
====================================
Release 1.5:
CUSTOMER REQUESTS:
+ Created Quests! Expanded the End Game so that if you Kill the Demon & remain at the Tower, you get offered Delivery Quests & Kill Quests, making reaching the esteemed Monarch position easier
- Made it more obvious what enemies steal from you when you fall unconscious
- Unconscious page now highlights more obviously what items enemies have stolen
GENERAL UPDATES:
+ Renamed app: 'RPG Thrones: Quest of Dragons'
- Added new hint that Active Quests appear in the 'More' tab
- 'Ancient' level items increase stats by 15 points rather than 20 points
- Inns now appear as 'Saved' if you have already saved at that particular Inn
- Updated location marker to be player's helmet on maps
- Monarch now shown with a crown within the Game's Aristocracy (requires Game Center)
- Made trackpad easier to see on Action page
- Gravestones now disappear when you loot an enemy
- If player finds themselves without travel boots and outside Grasslands they can still travel now
- Made it more obvious when worshipping with already full health
- More valuable resources now appears ontop of less valuable resources when looting dead bodies
- Renamed Quest Info to be Adventure Info to avoid confusion with new quest system
BUG FIXES:
- Fixed bug where Installer achievement was not always logging correctly
- Fixed bug where certain pages incorrectly allowed you to bring up the keyboard when you selected them
====================================
Release 1.4:
CUSTOMER REQUESTS:
- No requests made since Release 1.3
GENERAL UPDATES:
+ Animated location backgrounds now transition when travelling
BUG FIXES:
- Fixed bug where loot button was not functioning correctly
====================================
Release 1.3:
CUSTOMER REQUESTS:
- No requests made since Release 1.2
GENERAL UPDATES:
+ Added animated background that show your current location
+ Added Bridges & Trolls who live under them
+ Animated loot collection when enemies killed
- Updated 'Chief' titles to Aristocrat Historical English Titles e.g. 'Monarch'
- Looting an enemy that initially attacked you provides x1.5 more resources than hunted enemies
- Dragon flies towards players 1 in 10 moves (rather than 1 in 7 previously)
- Dragon able to deal single hit kills
- Increase random damage spread from 3 to 5
- Increased size of travel buttons to make mis-taps less likely
BUG FIXES:
- Fixed bug where Dragon sometimes would not attack when within range
- Fixed bug where able to flee Dragon indefinitely
- Fixed bug where Inventory was automatically unlocked when app first installed
====================================
Release 1.2:
CUSTOMER REQUESTS:
- Updated Village Chief page to explain it relates to The Rich List Game Center leaderboard
- Added In-App Purchase option right from the start of the game
- Scrollbars now when flash when pages are opened so obvious which sections scroll
- Clarified that Bows do not need separate arrows crafted to go hunting
GENERAL UPDATES:
+ Added a Powerful Dragon flying around the map - keep your eyes peeled!
- Map enlarged on Travel Page making Dragon spotting easier
- Damage done to Player by all enemies increased by 5%
- Reduce flee chance of all enemies by 10%
- Soldier Melee Attack stack +10
- Max chance of fight/hunt outcomes increased from 95% to 99%
- Min chance of fight/hunt outcomes reduced from 5% to 1%
- Moved farm closer to start area to increase donkey takeup
- Revamped the 'More' page to make it more user-friendly
- Changed button themes to match navigation bar themes (including End Game)
- Added Dragon Island with another Monument
- Lakes animate on the map
- Highlight that only low-level items are stolen when falling unconscious
- Updated Inventory button on Fight/Hunt page to match page theme
- Selecting your player, when on a Map screen, always provides an explanation now
BUG FIXES:
- None required
====================================
Release 1.1:
CUSTOMER REQUESTS:
+ Full revamp of Hunting & Fighting screens (quicker & more visual)
- Tapping stats on Hunt or Fight screen now provides full Stats explanation
- Enemies no longer attack while at Monuments, Farms or Shaman's Lair
- Stamina recovered added to Sleep page
- Changed Demon Castle into a Tower
GENERAL UPDATES:
+ Introduced Village Chiefs. Earn lots of gold and you may be promoted!
- Actions section auto-expands when not Tracking items
- Added Release Notes page
- Demon +10 Attack
- Added Rich List to Game Center Leaderboards Screen
- Re-organised Game Center Leaderboard Screen to be more intuitive
- Fixed bug where Golden Navigation Bar goes partly green & improved Golden look
====================================
Release 1.0:
+ App goes live